Version 0.1.20: Dynamic Ecosystems
Hello, Explorers!
We are thrilled to announce that AI is progressing well in NaturesAscendancy! In our pursuit of maintaining a seamless and interactive game-playing experience, we implemented a new optimization system that can intelligently optimize the behavior and rendering of in-game AI entities based on their distance from the player.
Key Features
- Dynamic Optimization Waves
Our system relies on a set of optimization waves that make sure interactions with AI are of high quality when players are nearby, while elegantly reducing resource consumption for distant entities. This sensitive balance contributes to an increase in the level of gameplay you experience, whether it's in intimate encounters or open landscapes.
- Synchronized Updates
Processing of AI entities in tandem enables us to perfect the performance without letting the immersion suffer. This means smoother gameplay, more interesting ecosystems, and responsive AI interactions, regardless of your system's capabilities.
What This Means for You
With these optimizations, *NaturesAscendancy* is now more geared than ever to present the world in full vibrancy and interaction, teeming with life. You will get to walk through lush biomes and expansive environments, while gameplay responsiveness feels all but natural and fluid. This will allow us to further incerease creature density and complexity.
Thank you so much for taking this journey with us! We look forward to hearing your thoughts on these enhancements that better your adventure!
– The NaturesAscendancy Dev Team
Keep us company on [Discord](https://discord.gg/fSBvtPMg5c) for more and share your views!
NaturesAscendancy
Status | In development |
Author | NextHorizonGames |
Genre | Adventure, Interactive Fiction, Role Playing, Survival |
Tags | Creepy, Fantasy, Indie, Sci-fi, Third Person, Unreal Engine |
Languages | English |
Accessibility | Color-blind friendly, Interactive tutorial |
More posts
- Version 0.1.19: Polishing and Progression59 days ago
- Version indv0.1.18: Ambiance, AI and UIAug 31, 2024
- Version 0.1.17 "A New Dawn" — Atmosphere System OverhaulJul 21, 2024
- Devlog: Introducing Dynamic Weather and a Day/Night CycleJun 18, 2024
- Devlog: Preparing for Beta TestingJun 16, 2024
- Update Version Indv 0.1.15 - Ecosystems and ToxinsMay 04, 2024
- Update Version Indv 0.1.14 - Steam and LoreApr 22, 2024
- Update Version Indv 0.1.13 - complete Inventory overhaul and loreMar 11, 2024
Leave a comment
Log in with itch.io to leave a comment.